MC Businesses: Step by Step
- •Requires an MC Clubhouse, then individual business properties.
- •Cocaine and meth pay best; weed pays worst.
- •Register as MC President from the Interaction Menu.
- •Cycle: buy supplies → wait → sell product.
- •Late-game income, not your first purchase.
What are MC businesses?
Motorcycle Club businesses are illegal labs and fronts: cocaine lockup, meth lab, counterfeit cash, document forgery, and weed farm. You must own an MC Clubhouse first, then purchase each business separately from the Dark Net on your phone (only visible while registered as MC President).
Tip: Despite the name, you do not need motorcycles to run these businesses.
Step 1: Buy an MC Clubhouse
Phone → Internet → Maze Bank Foreclosures (or visit Clubhouse icons on map). Cheapest Clubhouses are around $200,000 in Blaine County. Location affects business travel time but not payout. Buy cheap unless you care about aesthetics.
Tip: One Clubhouse supports all five business types. You do not need five Clubhouses.
Step 2: Register as MC President
Open Interaction Menu → SecuroServ → Register as MC President. You must be in freemode and not in another role (CEO). While President, open the Dark Net on your phone to buy businesses and launch resupply or sell missions.
Tip: Registration has a cooldown if you switch between CEO and MC roles.
Step 3: Buy your first business (Cocaine)
On the Dark Net, purchase a Cocaine Lockup. Los Santos county locations (e.g. Alamo Sea) are popular for short sell routes. Budget ~$1M for the property plus upgrade money later. Cocaine has the best profit per hour among MC businesses.
Approaches:Priority order for value: Cocaine → Meth → Counterfeit Cash → Document Forgery → Weed (lowest priority).
Tip: Skip weed until everything else is running. Weed pays poorly for the effort.
Step 4: Set up the business
Visit the cocaine lockup on the map. Inside, use the laptop to buy Equipment and Staff upgrades when you can afford them, they speed production and let staff auto-buy supplies (Staff upgrade essential for passive play). Start with at least Staff upgrade for hands-off supply restocking.
Tip: Equipment upgrade doubles production speed. Save for it after your first few sales.
Step 5: Stock supplies
Supplies are raw materials. Buy them on the laptop (~$15K per bar) or run Steal Supplies missions from the laptop (free but time-consuming). Each supply bar converts to product over time. Without supplies, production stops.
Approaches:Steal missions: single-bar steals are fastest for solo players. Buy supplies if you value time over money.
Tip: Run Steal Supplies in a Solo session to avoid player interference.
Step 6: Wait for production
With supplies loaded, the business converts them to product automatically (faster with Equipment upgrade). Product fills up to a maximum, sell before the bar is full if you want to avoid wasted production time, or let it max for biggest single sale.
Step 7: Sell product
Launch Sell Mission from the laptop. You deliver product via bikes, trucks, or planes depending on business and random mission type. Solo-friendly tip: quit to solo session before selling if griefers are a problem. Smaller sales (one delivery vehicle) are easier alone; full sales spawn multiple vehicles and pay more but are harder to defend.
Approaches:Many solo players sell in Solo Public sessions or use smaller sale types to avoid losing product to other players.
Tip: If a sell mission is impossible (bad spawn, griefers), force-close and retry. Pproduct stays in the business.
Step 8: Add more MC businesses (optional)
Repeat for meth, cash, docs, and weed through the Dark Net. Each needs its own resupply and sell loop. Running five businesses is a lot of babysitting unless linked to a Nightclub later.
Tip: Two businesses (coke + meth) is a common sweet spot before buying a Nightclub.
MC Contracts (extra cash)
While MC President, call your Clubhouse or use the Interaction Menu for MC Work and Contracts. Short missions that pay $20K–$50K. Good filler while waiting for product. Not the main income source.
Common mistakes
Buying weed first because it is cheap. Forgetting to register as MC President before opening Dark Net. Selling in crowded public lobbies without a plan. Skipping Staff upgrade and manually restocking forever. Buying businesses before Cayo is stable.