Gameplay
GTA 6 Extended Look: HUD, Minimap, Vehicles & Graphics
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By GameGuideX TeamPart of our Extended Look coverage.
HUD elements spotted
- Health, stamina, Focus bars
- Weapon wheel with Weapons and Items tabs
- Item wheel categories — Masks (Face Wrap), hats, outfits, eyewear, four gear slots, two consumable heal slots (Square/Triangle prompts)
- Dual money display — pocket cash vs bank with comma formatting
- Wanted row — six stars + identification icons (see wanted guide)
- Character switch HUD — Jason and Lucia portraits, heart link, devil emoji markers
- Scuba oxygen meter
- Minimal contextual UI — Rockstar goal: seamless cutscene-to-gameplay (NYT interview)
3D minimap
Google Maps-style 3D minimap with extruded buildings along streets — far more detailed than GTA 5's flat radar.
Vehicle details
- Working turn signals on AI and player cars
- Detailed interiors — rear window controls, working pedals
- Window decals customizable ( glimpsed in trailers, visible again)
- NPCs sitting on car trunks, varied car-interaction animations
- Tow trucks at crash scenes; dense traffic on realistically scaled roads
- Mobility scooters used by NPCs — players likely want to ride them
- Electric scooters rideable by Lucia
- Leonida tour buses; Lure Predator fishing boat
- Tire shots cause multi-vehicle rollovers
- Willard sedan (new model); Bobcat and Rumpo returns
Character graphics
- Sweat and skin detail — condensation on skin in Miami heat (Polygon highlight)
- Hair physics — Lucia's hair sways on mild cornering
- Visible cellulite and body imperfections on NPCs
- Body changes from food, exercise, sleep deprivation (preview confirmed)
World rendering
- Extreme draw distance from Effluvia rooftop — aircraft in sky, living city
- Seamless cutscene transitions — no fade-to-black goal per Rockstar
- Captured on standard PS5; footage appears ~30fps. No Performance Mode announced.