Gameplay

GTA 6 Extended Look: HUD, Minimap, Vehicles & Graphics

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By GameGuideX Team

Part of our Extended Look coverage.

HUD elements spotted

  • Health, stamina, Focus bars
  • Weapon wheel with Weapons and Items tabs
  • Item wheel categories — Masks (Face Wrap), hats, outfits, eyewear, four gear slots, two consumable heal slots (Square/Triangle prompts)
  • Dual money display — pocket cash vs bank with comma formatting
  • Wanted row — six stars + identification icons (see wanted guide)
  • Character switch HUD — Jason and Lucia portraits, heart link, devil emoji markers
  • Scuba oxygen meter
  • Minimal contextual UI — Rockstar goal: seamless cutscene-to-gameplay (NYT interview)

3D minimap

Google Maps-style 3D minimap with extruded buildings along streets — far more detailed than GTA 5's flat radar.

Vehicle details

  • Working turn signals on AI and player cars
  • Detailed interiors — rear window controls, working pedals
  • Window decals customizable ( glimpsed in trailers, visible again)
  • NPCs sitting on car trunks, varied car-interaction animations
  • Tow trucks at crash scenes; dense traffic on realistically scaled roads
  • Mobility scooters used by NPCs — players likely want to ride them
  • Electric scooters rideable by Lucia
  • Leonida tour buses; Lure Predator fishing boat
  • Tire shots cause multi-vehicle rollovers
  • Willard sedan (new model); Bobcat and Rumpo returns

Character graphics

  • Sweat and skin detail — condensation on skin in Miami heat (Polygon highlight)
  • Hair physics — Lucia's hair sways on mild cornering
  • Visible cellulite and body imperfections on NPCs
  • Body changes from food, exercise, sleep deprivation (preview confirmed)

World rendering

  • Extreme draw distance from Effluvia rooftop — aircraft in sky, living city
  • Seamless cutscene transitions — no fade-to-black goal per Rockstar
  • Captured on standard PS5; footage appears ~30fps. No Performance Mode announced.
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