Gameplay
GTA 6 Extended Look: Robberies, Money & Criminal Economy
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By GameGuideX TeamPart of our Extended Look coverage. Crime pays differently in GTA 6.
Small robberies shown
- Waffle house — quick cash grab
- Food mart / gas station — repeat-able street crime
- Jewelry store — civilian tries to disarm Lucia
- Montage of gas-station heists during Effluvia rooftop dialogue
Robbery tactics
- Weapons concealed before entering when observed
- Masks / face wraps prevent identification icons
- Split roles between Jason and Lucia during larger jobs
Money HUD
- Cash on person vs bank balance — two separate counters
- Comma formatting on dollar amounts (first time in series)
Fences and progression (preview)
- Stolen goods and cars sold to fences — different contacts for valuables vs vehicles
- Safe robberies: blow safe fast (damage loot) vs crack combination (more cash, more time, police risk)
- Some story beats require raising set cash amounts before continuing (IGN preview)
- Damaged stolen cars sell for less; trackers on luxury vehicles
Car theft economy: WAINK app & theft guide · Wanted fallout: six-star system